AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Argentina: Q2 2022 Performance
In Q2 2022, the top 5 boxing games on iOS in Argentina showed varied trends in downloads, revenue, and active users, with significant fluctuations observed in some apps.
During the second quarter of 2022, the top 5 boxing games on iOS in Argentina demonstrated diverse performance metrics in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these trends.
Boxing Star: Real Boxing Fight saw a notable spike in weekly revenue, peaking at approximately $267 in the week of May 9. Weekly downloads fluctuated throughout the quarter, with the highest number of 102 downloads in the week of April 4. The app's active users showed some variability, reaching a peak of 325 in the week of April 11 before stabilizing around the 190s towards the end of the quarter.
Real Boxing 2 experienced a steady decline in weekly revenue, starting at $32 in late March and ending at $17 in late June. Weekly downloads showed a more positive trend, with significant growth observed from 7 downloads in the week of April 11 to 186 downloads by the end of June. Active users also increased substantially, from 170 in late March to a peak of 270 in the last week of June.
Real Boxing: KO Fight Club had a relatively stable weekly revenue, averaging around $10 towards the end of the quarter. Weekly downloads were modest, with a noticeable increase in the last week of June, reaching 25 downloads. Active users peaked at 41 in the final week of June, showing a gradual increase from mid-quarter.
Slap Kings maintained a consistent weekly revenue, mostly hovering around $10-$15. The game saw a significant rise in weekly downloads, peaking at 123 in the week of June 20. Active users also followed an upward trend, reaching a high of 336 in the same week.
Finally, WWE Mayhem had minimal weekly revenue, with a peak of $20 in late March. Weekly downloads fluctuated, with the highest number being 108 in the week of May 16. Active users increased from 0 in late March to 145 in the week of May 23, before stabilizing around the 70s towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.